Bachelorprojekt

In this project we try to get a sense of how the youth struggles with decluttering their homes and we attempt to make an application that focuses on this while also keeping them engaged in the application. We will be looking at various theories concerning games and motivation, to find the best possible solution.
This application will be based on image recognition which will help to connect the application to reality. We will end this project by concluding on our findings throughout the process of making this project.

Digitalisering af Carlshuse

Confidential

SoMe’s design og effekter af Skærmtid

This project examines the use of social media and how it affects the daily lives of Danish students. We will study if technology may factor in behavioural changes. We will look into if Apple’s Screen time could be a tool to decrease the user’s time on social media.

KI i transport: Selvkørende biler

This paper is a study of autonomous cars focusing on the artificial intelligence used in the development of the vehicles. Our research also includes the effects the technology will have on the Danish society, in particular the infrastructure and social behaviour.

NoQ

In this student project, we will research the possibility to change the current ordering system in the Danish nightclubs. To enlighten the subject, we will use different theories and methods from the courses Design and Construction, and Subjectivity, Technology and Society. These will be used to compile relevant data and build a prototype. We will analyze the findings within the theories and methods that we use. From that, we will use the Design-model to evaluate the feedback from our respondents, in order to make the best possible solution for our users. In the end, we will discuss the result

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