This paper is developed in collaboration with the non-profit organization Thirdroom.
Their collaborative platform, and use cases associated with it, will be the context of this
project. This project focuses on the process of cultivating Thirdroom in project work, and
how to get the platform to make sense for the users. We wish to investigate the cultivation
problem Thirdroom faces, by focusing on a specific workflow performed by students when
working on their project while searching for inspiration. Furthermore, the project is struc-
tured on the basis of the MUST-method, with its associated