Computerspils afhængighed

This project assignment deals with the issue of gaming disorder. WHO gave its first proposal on a definition of gaming disorder in 2016, and in 2018 gaming disorder was officially defined in the 11th Revision of the International Classification of Diseases (ICD-11). This has spawned a lot of debate among scholars. The project attempts to answer how gaming disorder emerges and is developed in males, within the age group 20-30 year old, with a specific focus on the computer game called World of Warcraft.

VR- og kreativitet

This project examines children in contact with Virtual Reality and how the techology affects creativity.
By using the creative tool Tilt Brush, the focus lies on the childrens’ interactions where the children have used the different tools and methods available to them in Tilt Brush.

It can be concluded that the children have an interest in the technologies and can expad on their already existing knowledge from other technology platforms such as smartphones and tablet.

Fuzzy to Final – workshop: Starlight

Starlight has seen the dawn – The video of the final disign is attached below.
The idea that a lamp can be both a serious dinner table lamp with a stylish look, and a festive partytrick is manifested in this functional prototype.

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