VR som motivationsfremmer

In this paper, we examine whether Virtual Reality can contribute to a change in motivation regarding to the natural sciences within an educational context, based on a VR-experiment using the smartphone application Up’n’Atom, conductedwith a seventh-grade class at Borup Skole.Our analysis of motivation is based on an understanding that motivation is a highly subjective term and thus makes it practically impossible to quantify in any way.