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Abstract

This paper seeks to streamline the process of ordering and automate the creation of drinks. While a machine for creating drinks was proposed was not completed.
The paper starts out exploring the project management methodology. Here the project made use of user stories, Kanban and a use case diagram. User stories were used to find the scope of the project. Kanban was used for time management and use case diagram was used to further develop the use for the app.
Only an app for android and server is made. The server is made in the language Swift using Vapor as a framework. The server would be use

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