Microtransactions i Spilindustrien
This paper has the purpose of researching the effects and consequences of microtransactions on the danish youth age 12-18, and suggest a regulation regarding microtransactions. It will provide an overview of the history of the technology that is microtransactions, and how it has evolved. Furthermore China, South Korea and Denmark will be compared, based on cultural differences along with the respective countries’ regulations on microtransactions and gaming.