Abstract
The goal of this paper is to examine the feature of Random Reward Mechanisms (focused on loot boxes as an artifact) in video games and hopes to spark more discussions and investigations into the topic. Our focus was set on examining the consequences of loot boxes on certain social elements such as individuals and game developers/publishers. We have collected theories and methods from various scientific areas such as Actor-Network theory, Social Construction of Technology and Nudging. We have put them to use by analyzing the current situation from the perspective of an individual consumer and t