Implementeringer af Random Reward Mech

The goal of this paper is to examine the feature of Random Reward Mechanisms (focused on loot boxes as an artifact) in video games and hopes to spark more discussions and investigations into the topic. Our focus was set on examining the consequences of loot boxes on certain social elements such as individuals and game developers/publishers. We have collected theories and methods from various scientific areas such as Actor-Network theory, Social Construction of Technology and Nudging. We have put them to use by analyzing the current situation from the perspective of an individual consumer and t

Thorium fuel and LFTR reactors

A project on the viability of thorium as a nuclear resource

Disinformation in media

A report that describes the work during the project,

Madspildsreduktion

This paper examines food waste in regard to private households as well as in production and retail. The paper will address problems which are directly and indirectly related to food waste, being the general waste that leads to overproduction, seeing as how the production must meet the demand in retail from customers – hence establishing a contrived demand which in turn leads to the continuation of overproduction. The paper will be mainly focused on prevention of food waste in the private households.

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