Esportsklubber og ‘toxic’ adfærd
The aim of this project is to understand how Esport clubs in Denmark set conditions for the members and how they can affect the players behavior in relation to toxic behavior when they play CS:GO. Through theories about online behavior and practice theory we have been given a better understanding on how toxic behavior can exist in cyberspace and in practices. With the use of two expert interviews, an observation of a training session, and a Coloured Cognitive Map (CCM) we wish to visualize our problem and discuss how a possible design solution could minimize or annihilate toxic behavior.