Supercomputeren i hånden

The purpose of this project is to investigate the connection between different generations’ interaction with their smartphones, and whether they feel this interaction has an impact on their concentration and memory. This was done by using interviews, based on postphenomenology, and the experimental design.

Multiplayer Games and Learning

Dette projekt undersøger forholdet mellem samarbejde i League of Legends og spillernes samarbejdsevner. Vi gør brug af etnografiske metoder i form af Interview og Fokusgruppeinterview, samt TRIN-modellen som rammeværk for analyse af teknologien.
Vores resultater viser, at der er en tendens til øget samarbejdsevne blandt League of Legends spillere.

Wastesorting on Roskilde University

Through our project, we explored waste sorting in Denmark, Roskilde Municipality, and Roskilde University. Government and municipal initiatives promote waste sorting, but regulations differ for households and businesses like the university. Implementing waste sorting at the university may incur costs and require behavioral changes. Despite current challenges, our waste sorting station and behavioral design solution could benefit the environment and generate economic returns. Although implementation at the university requires effort, it is realistic and financially viable.

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