Supercomputeren i hånden

The purpose of this project is to investigate the connection between different generations’ interaction with their smartphones, and whether they feel this interaction has an impact on their concentration and memory. This was done by using interviews, based on postphenomenology, and the experimental design.

Multiplayer Games and Learning

Dette projekt undersøger forholdet mellem samarbejde i League of Legends og spillernes samarbejdsevner. Vi gør brug af etnografiske metoder i form af Interview og Fokusgruppeinterview, samt TRIN-modellen som rammeværk for analyse af teknologien.
Vores resultater viser, at der er en tendens til øget samarbejdsevne blandt League of Legends spillere.

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