Authors VR-Oplevelsen Timeline/Front page Advisors & Mentors No advisors yet Abstract This paper aims to specify what puts a Virtual Reality (VR)-user in the psychological state of “Presence”. #4. Semester#Video Games#Virtual Reality Read the report Process Timeline Related Wellbeing on board DFDS ships Optimering af Lynetteholm Star Game VR til behandling af socialfobi RUC CLICKER – workshop 4 projekt Defender of the Milky Way