Abstract
This paper aims to specify what makes a videogame replayable. Using theory of flow, supported by Nick Yee’s Motivations of online Gaming and the theory of immersion, we have assessed the elements that contribute to a game’s replay value.
This paper aims to specify what makes a videogame replayable. Using theory of flow, supported by Nick Yee’s Motivations of online Gaming and the theory of immersion, we have assessed the elements that contribute to a game’s replay value.