Authors

VR i sundhedssektoren

Advisors & Mentors

Abstract

VR’s applications have broadly been viewed as deeply connected and thus isolated within the gaming sector.

However, the technology’s ability to play with people’s perceptions using presence through incorporation of PI and PSI, means
that now applications within the health sector have shown more promise.

Considering people suffering from social anxiety disorder, this report seeks to uncover how therapists in conjunction with their patients are using VR in treatment.

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